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Keniak1G9

112
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2
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A member registered Sep 26, 2018

Recent community posts

La segunda parte (después de la autopista con el coche) elegí el carril izquierdo pero no le veo la solución al problema, ¿se supone que debo de acelerar a tope? ¿o frenar y esperar que desaparezca?, yo trate de hacer ambas con y sin vagones y nada funcionaba. Tiene buen potencial el juego además que esta desarrollado con su esfuerzo requerido, para mí, el juego esta malo pero no te tomes mi palabra como la unica y verdadera,  sigue adelante no sabes que tan lejos puedes llegar hasta que lo intentas 👍.

Se hizo un poco dificil el controlar el slime cuando se estira pero luego me di cuenta que puedes controlar la caida del slime con las flechas, me hubiera gustado que ahays puesto una nota acerca de ello. pero nada mal, esta decente el juego, te felicito por tu buen trabajo 👍

Esta bastante bien el juego, lo que me hubiera gustado es que la caja no se atascara, pero eso es algo que ya sabes por que ya fue mencionado ahí abajo, pero me hubiera gustado que se pudiera repetir el audio o que tuviera subtitulos por que a veces no le captaba lo que estaba diciendo pero bueno más que eso esta bastante bien el juego.

Emparans, una pregunta rara pero ¿de donde viene tu imagen de perfil?, me suena haberlo visto pero no estoy seguro y por eso te pregunto.

Los controles estan ok, lo que me hubiera gustado es que fuera más facil de controlarlo, bueno más bien que sea más predecible aunque no estoy seguro lo dificil de programar eso, me cuesta por que la salchicha se va demás cuando voy poquito a poquito y no alcanzo de cocinar la ultima parte, pero más que eso esta interesante el juego, en el apartado de audiovisuales son buenos, simplemente un buen juego 👍.

Tengo una duda, ¿cómo implementastes el tema de la gamejam?, ya que no estoy seguro de como es. Pero más que eso esta bueno el juego.

Esta bastante bueno el juego, aunque unos efectos de sonidos más le hubiera sido mejor. Esta bastate original y creativo el juego. Una experiencia corta pero buena. Simplemente mis aplausos esta bueno el juego.

Culpabilidad 4/5, Jugabilidad 5/5, Audiovisuales 4/5, Innovación 5/5.

Me hubiera gustado que el collider hubiera sido un poco más pequeño, y tengo una duda, ¿la implementación del tema es una rima?, como sea nada mal esta ok el juego, también me hubiera gustado que no hacia falta descargar una cosa que pedia game maker studio 2 pero que se le podrá hacer. Espero que lo que haya dicho no arruine tu experiencia de una gamejam, no te tomes a malas este comentario, solo digo las incovenencias que tuve pero recuerda que lo importante es que hayas terminado el juego y entregado.

Me hubiera gustado que hayas puesto para ver la puntuación en la pantalla mientras juegas, además deberías posicionar mejor la camara para cuando entras a las habitaciones, hubiera sido genial si hubieras puesto sonido y música, y quizás deberías agregar que si llega a >$2000 ya cuente que has terminado el juego, o cierta cantidad de dinero pero más que eso, estaba bastante bueno el juego.

Nada mal el juego, esta bueno, te recomiendo que no trates de no hacerlo tan ambicioso por que se te puede salir de manos lo que tienes que hacer pero más que eso esta bastante bien.

Culpabilidad (de ser bueno) 1/5

Jugabilidad 2/5

Audiovisualen 3/5

Innovación 5/5

No te pases con poner los palos lejisimos, si el control no es ciertamen el mejor. Los graficos están ok, pero muy buen implementación del tema. Tambié no te desanimes por lo que dije, como dijo Alva lo importante es que hayas completado el juego.

Y también por si las moscas, estaba jugando en la versión de navegador, no estoy seguro de si tiene los mismos problemas en su versión descargada.

También otro bug más que encontre al jugarlo más, se bugea cuando vas a poner la carta y te mueres, se pone el vagón pero luego se queda quieto el personaje.

Esta divertido y todo pero creo que no planearon lo que ocurre si te quedas con 0 de energía, ya no puedes poner más cartas pero entonces nunca se acabara el juego, deberian poner que se muera si ya no hay más vagones puestos y que esta a 0 de energía. Pero más que eso se ve bien y es creativo la implementación del tema del gamejam.

Cool game, my potato machine couldn't handle it, I wish I could play it but there is no way, but still I gave you cool rating based on the little I have tried.

Cool game!, Pretty original to me.
I didn't need the tutorial to do it so it has potentail to make a good textless tutorial, maybe if you could communicate to the player that you can use the right click in order  to go between worlds and more basic levels in order to introduce the mechanics, like just one level to tell the player that this cube can interact with buttons and the other cannot. But other than that and if you decide to further develop the game, a bit of polishing here and there like the players movement and the graphics could make the game even better.  Pretty good game.

Really nice game!, you have made all the assets in 48 hours and even the good gameplay and levels, that is really impressive!, but I also agree with the comments below, the controls are a bit tricky but stil you made a nice game 👍.

Also maybe you should check the game I have collaborated on: https://itch.io/jam/gmtk-2021/rate/1084061 whenever you can 👍

Well, I wished i could turn around the camera, for me at least it was kinda hard to know which piece is what, but still nice concept, and even there is some strategy when you merge pieces, because you lose one unit in exchange of making one more powerful. If you further develop this game, you should add "En Passant" (check in google if you don't know) and castling move. And maybe you could unmerge pieces, and diferent types of merges, but still nice game.

Congrats! XDDDDDDDDD
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Ouch, my ears hurt, everytime you start the game it blasts to you really strong sound, you should reduce the volume. The game requires to be have certain combination that are really hard even in the easy mode. But still nice try to create new things.

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The game is too frustating or is just needs too much precision, you should remove 2 spikes (the spikes you made are 1 block long, so maybe you could remove two or one) here and there to make it more easier. I only got to the dashing ability and I was stuck in the level where you need 2 keys to open door and that has a spike pit. But overall the the game has a pretty good feeling, It seems that the story will be deep, and has cute simple graphics. 7/10

It's a bug, you can force yourself through blocks.

I didn't understand what the last part supposed to be but still nice game, I tried playing singleplayer and is doable, having two games opened, making one the host and the other as the other player. But still nice game you have made.

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The game has really nice core mechanics that are well developed, It has good music with great instrumental, even though is simple, it makes it better. I think that the game requires a bit more guidance, and I suppose you were trying to do that and your way of doing it is good, but I think it was a bit lacking but still is a really nice try for doing it!, thumbs up for that! (if you don't know what I'm talking check the level design brilliance of the 1-1 of Super Mario, here's a video that explains it ).

And sometimes if you don't know how to tell them subtletly then just tell them through a small block of text like "Hey, you can jump higher if you detach the blocks as you jump and use those blocks as a platform". I think the game is challenging enough and not that frustating, I have completed the five levels (if you include the tutorial), so overall really nice game.

Really amazing game done by 6th graders, you have a lot ahead of you! The art is really amazing, the music could be improved, there is this game bug, in which you can jump even in air, a begineer's mistake that can be fixed, but not bad at all, really well made for 6th graders.

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Oh ok, I see, I have tried and it worked! lol. 

There is these small things that i haven't told you yet since I think you have probably seen it already, the character is jittering around like crazy while idle (maybe you didn't slice it properly in the spritesheet). another improvement, the animation speed of walking should match up of the speed of the character and the sound effect of the footsteps should also match with speed, it would look and sound cool, maybe you could add a small fade out and in for the ghost hand that goes toward your golem.

(By the way sorry if I sound too annoying, constantly adding new issues that doesn't even matter, I'm sorry, I'm trying to say all the things that can be improved and make the game even a better experience.)

I have encountered new issues, if you go quickly enough in the first level, the second level doesn't load the music neither sound effects. In the third level it took its time to start (I guess you intented that way) but sometimes I cannot hear music neither sound when a new level starts. and wierdly enough my computer is struggling to run it, I think is something wrong how the retries are handled, is getting choppier and choppier every time I retry. The video that I sent has certain bugs that in video explains it better than in words, (first clip: the yellow outline is weird and the enemy on the left is trying constantly to move right and left, maybe you should add a small delay between every time they switch from going left to right, second clip: the flower goes low resolution and the enemy bugs out, and third and last clip: as I said about the audio, it just bugs out. The yellow outline doesn't outline properly to the switch nearest to you, when you press E quick enough the switch doesn't move properly and the pylon on the right switches movement immediately.)

Anyway sorry for bothering you about this small things, I hope you are doing great

The music is really good, it's a banger, I gotta say that your friend of yours is really good at music. The visual effects are really well made and satisfying it would even make it better if you gave them sound effects, the metallic textures makes the game more unique.

I cannot see properly where the enemies are, the character is blocking the middle of the screen, you could put the camera more on the top. The game over screen that tells you are dead, it doesn't allow you to move the mouse, (maybe you didn't put the mouse Lock code properly), and aparently alt-tabbing fixes the issue. Attacking could be improved, i'm not sure if i'm hitting them, maybe a small particle effect could tell you that you are doing it properly. 

(I'm sorry if I'm being too harsh on you, criticism can be taken in different tone and perspectives and I hope you could understand that destroying lifes is was never my intent, I liked the game and I would be happy to see you improve).

A small improvement maybe you could make the player take more risk if you give them health every time they kill instead of making them wait for 7 seconds, it would make it more engaging. The enemies are kinda camouflauged with its enviroment, I'm not sure if thats you intention, but it would be better if you gave them a slightly different color to tell them apart easily.

Overall, I can see it improved and have even a better experience, I wish you a happy development journey!

Nice game, it has well developed concept around the abilities of the characters but I had certain issue, the virus doesn't spawn properly (in the screenshot he appears to be stuck in the right pit, the pit that is after the text that explains about the virus) and in the boss fight, he doesn't appear at all, and aparently Helpert is kinda floating?

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The game is gorgeous loooking, I have to say it's a bit strange that the background is kinda compressed, blurry or low res compared to the character and the blocks and if you decide to fix it, you can add "parallax effect", it's the ilusion of 3d that you can do with moving the backgrounds so it matches on how it would do in real life, I can see being used and look even better. 

I cannot progress the game since it cannot detach the soul from the golem, I'm stuck at the second level. I'm using the keyboard controls, I have read the controls and you have it configured to be Q / D for movement and A for spliting and reuniting the soul with the golem, but that doesn't happen, instead I have the A and D for moving left and right, and space for jumping (Maybe you didn't configured properly the Input manager axes characteristics, you can find in the top Edit > Project Settings (which is near the end of the list) > Input Manager > Axes).

It's sad that I cannot play it whether it's an error build or you didn't configure it properly for keyboard control, because the game looks good in the screenshots, hope you can fix it and I wish a happy game development journey!

I am some-what confident on what you were trying to do, the idea is really great! It just requires a bit of polish, You could have made the 1,2,3,4 for selecting the characters, I can see the code is well made the pathfind of the enemies and your characters goes accordingly. It just requires some small improvements here and there like: having a bullet trace when they are shooting. Randomized positions of the extraction points, It doens't need to be 100% random you could put already defined extraction points and have code choose what predefined position of a list. It should probably tell you where the extraction point is, with an arrow pointing at it. When the press the button to throw grenades you should code the throw where they are already shooting.

But overall nice game!, I had my fun with the game.

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The idea/concept of the game is well done quite polished, the first level is quite well done, explaining the core mechanics of the elements.

The walking animation could be done better, there is the small white line in the legs that sometimes shows, (probably an issue with the spritesheet?) and I'm not talking about the dagger by the way. The hitbox of the enemies should be smaller, it should be that you can tell easily that you have touched the enemy, it would nice if you could add some sound effects with bfxr.

But overall, I had fun playing it, thumbs up for developing a fun playable game in 7 days!

The game is quite well made, it's well thought out, I have encountered a small bug issue and it's about how it shows the amount of time, it doesn't show it properly when the ms reaches the hundreds.

Nice art, it has a quite a unique art-style, being simple but that perfectly conveys the message, I like that creative laziness doing more with less. The concept of the game is really good, adquiring your basic movements via mirrors, it has a good music that fits within the theme.

There is certain small things that could improve the experience of the game like making the movement of the birds a bit more predictable? (making the movement a bit more smoother and clear the path of the bird) and/or having the collider of the bird smaller. Maybe you can make the attacks of the player more impactful when it hits the enemy by making a small freeze and having a particle effect.

Even though the game is small, is really well polished experience, it's kinda sad that not many people will try this game because is really well made and is really good.

I have seen another bug with the physics and colliders: 

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The game has really nice music, enthuastic and happy tone, pretty good and fitting for the theme and has a nice aesthetic visuals, simple and pretty fun.

Small bugs: the Builderman build ladders even though one is already in its place and consume wood. Small improvement: you can add sound effects when the hammer is swing and the sound when an enemy is dead could be better but still pretty good. You could add a bit more of friction, because when you want to move a bit the character moves a lot compared to the small tap. The hitboxes of the enemies and players should be slightly more smaller, it feels that I'm not even touching the enemies, it should clear that you are really close and that's why you are dead. Sometimes the enemies get stuck into the wall and doesn't move the left and right pattern. And maybe you should add a level selector.

The game is pretty fun, and it can be improved, it would be lying if I didn't say that I had fun with the game.

Wow really extradionarie game, Its really well polished, I like the visuals the artits outdid themselves, I am really impresed you managed to do this game in 7 days!, I have a small recomendation about the sounds when they are speaking, they sound good and the have different pitch when played which is really well made there is this one small thing is that it doesn't play as frequently as it should be, if you compare it to other games that have sound when text is appearing they have the sound apear more often, but anyway great game!

I see, too much for 7days, hope that you can keep developing the game and I hope you great success in your journey!

Ok not gonna lie, interesting concept, I think you made a bit too much diologue for the first part. There is a bug in which you grapple into a hinge it would stick to it, and it would stay like that, and there is not way to fix it, but other than that nice game.

Nice game, it's really well polished, it's has simple well made visuals. With a really well programmed gameplay.